A 21st Century Learning Solution
The goal of education is to prepare students with both the knowledge and thinking skills required to collaborate and compete in a challenging, globally connected 21st-century world. One innovative space where federal grant support has increased over the past few years is serious games. Growing evidence demonstrating that games can be used to improve standards-based content understanding and to build 21st century skills at scale in the classroom if teachers are provided with sufficient training and good game-based curricula. Thinkzone was modeled and developed to meet these 21st-century needs in the classroom for both teachers and students.